Design Qualities
Content and Substance: Students are generally interested in their own
community and yearn to exhibit a certain level or measure of pride in their
community.
Organization of Knowledge: The project is easily broken up
into 2 separate and distinct parts. The
first part is meant to ‘equalize’ all students to the same knowledge and get
everyone on the same page. Part II is
intended to have students exhibit that knowledge.
Product Focus: The
focus is clear and each student is given a checklist on what they need to
accomplish for their final product.
Protection of
Adverse Consequences for Initial Failures: The project is based on learning mastery and
is not focused around cognitive recall so there is very minimal risk for any
type of failure early on. That is why
this is a wonderful lesson to use with students that exhibit traits of learned
helplessness.
Novelty and Variety: Each student is able to put their own personal
spin on each project and is awarded points for making their project
unique.
Choice: There
are several ways that a student can complete the task and the student is given
a wide range of creative freedom as to the construction of their own time
capsule.
Authenticity: The work is directly related to real world
constructs and outcomes and gives the students a well rounded idea of their own
surroundings and how they fit into a local, national, and global
environment.